English Virtuose

Meta description:

The character delivers a punch to the target's leg which deals blunt damage and decreases the target movement speed for 10 seconds. You can increase the effect duration by 5 seconds for every RP spent.

  • Tags:

    Blunt damageMovement malus
  • Name:

    aBreakALegPunch

  • Displayed name:

    Break a leg punch

  • Description:

    The character delivers a punch to the target's leg which deals blunt damage and decreases the target movement speed for 10 seconds. You can increase the effect duration by 5 seconds for every RP spent.

  • Cast description:

    | AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals 1d4 Blunt damage and decreases by vMovement.stringm/s the target movement speed for the next {10+vRageUsed.value*5} seconds. *The target can react to this action with their Dodge to negate the effect(s).*

  • Condition:

    assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]])
    assert(character.sRagePoints.current >= vRageUsed.value, [[You don't have enough rage points]])
  • AP cost:

    2

  • Cooldown:

    5

  • Flux cost:

    apMod(vAP)*cdMod(vCD)*targetMod(1,0)*contactMod*reacSave*cancelOnSave*(durMod(10)*effect(vMovement*75,32.5)+puncMod(0,1)*effect(40,60))
  • Variables:

    vMovement = NumberVariable([[vMovement]], [[Movement]], [[0.5]], [[5]], [[0.5]])
    vRageUsed = NumberVariable([[vRageUsed]], [[RP used]], [[0]], [[sRagePoints]], [[1]])
    vRange = ListVariable([[vRange]], [[Range]], {[[contactMod]]}, {[[Contact]]})
    vTest = ListVariable([[vTest]], [[Test]], {[[character.sVigor]]}, {[[Vigor]]})
    vMR = StatVariable([[vMR]], [[vTest]])
  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value)
    
    character.sRagePoints:changeCurrent(-vRageUsed.value)
  • On post script:

    if (success) then
        action.currentCD.value = vCD.value
    end
    
  • Type:

    1

  • Action effects:

    • Use case:

      3

    • Name:

      Break a leg

    • Description:

    • Script:

      effect = character:createEffect([[mBreakALegPunch]])
      effect.displayName:set([[Break a leg punch]])
      effect.description:set([[Decreases by {{vMovement.string}}m/s the target movement speed.]])
      effect.duration:set({{10+vRageUsed.value*5}})
      effect.script:set([=[character.sMovement:addCurrent({{-vMovement.value}}, [[physical]], [[Break a leg punch]])]=])
      effect:activate()
    • Variables: