Meta description:

The character delivers a punch to the target's leg which deals blunt damage and decreases the target movement speed for 10 seconds. You can increase the effect duration by 5 seconds for every RP spent.

  • Tags:

    ['bluntDamage', 'Blunt damage']['movementMalus', 'Movement malus']
  • Name:

    aBreakALegPunch

  • Displayed name:

    Break a leg punch

  • Description:

    The character delivers a punch to the target's leg which deals blunt damage and decreases the target movement speed for 10 seconds. You can increase the effect duration by 5 seconds for every RP spent.

  • Cast description:

    | AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals 1d4 Blunt damage and decreases by vMovement.stringm/s the target movement speed for the next {10+vRageUsed.value*5} seconds. *The target can react to this action with their Dodge to negate the effect(s).*

  • Condition:

    assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]]) assert(character.sRagePoints.current >= vRageUsed.value, [[You don't have enough rage points]])

  • AP cost:

    2

  • Cooldown:

    5

  • Flux cost:

    apMod(vAP)*cdMod(vCD)*targetMod(1,0)*contactMod*reacSave*cancelOnSave*(durMod(10)*effect(vMovement*75,32.5)+puncMod(0,1)*effect(40,60))

  • Variables:

    vMovement = NumberVariable([[vMovement]], [[Movement]], [[0.5]], [[5]], [[0.5]]) vRageUsed = NumberVariable([[vRageUsed]], [[RP used]], [[0]], [[sRagePoints]], [[1]]) vRange = ListVariable([[vRange]], [[Range]], {[[contactMod]]}, {[[Contact]]}) vTest = ListVariable([[vTest]], [[Test]], {[[character.sVigor]]}, {[[Vigor]]}) vMR = StatVariable([[vMR]], [[vTest]])

  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value) character.sRagePoints:changeCurrent(-vRageUsed.value)

  • Type:

    1

  • Action effects:

    • Use case:

      3

    • Name:

      Break a leg

    • Description:

    • Script:

      effect = character:createEffect([[mBreakALegPunch]]) effect.displayName:set([[Break a leg punch]]) effect.description:set([[Decreases by {{vMovement.string}}m/s the target movement speed.]]) effect.duration:set({{10+vRageUsed.value*5}}) effect.script:set([=[character.sMovement:addCurrent({{-vMovement.value}}, [[physical]], [[Break a leg punch]])]=]) effect:activate()

    • Variables: