Meta description:
The character delivers a punch to the target's leg which deals blunt damage and decreases the target movement speed for 10 seconds. You can increase the effect duration by 5 seconds for every RP spent.
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Tags:
['bluntDamage', 'Blunt damage']['movementMalus', 'Movement malus'] -
Name:
aBreakALegPunch
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Displayed name:
Break a leg punch
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Description:
The character delivers a punch to the target's leg which deals blunt damage and decreases the target movement speed for 10 seconds. You can increase the effect duration by 5 seconds for every RP spent.
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Cast description:
| AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals 1d4 Blunt damage and decreases by vMovement.stringm/s the target movement speed for the next {10+vRageUsed.value*5} seconds. *The target can react to this action with their Dodge to negate the effect(s).*
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Condition:
assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]]) assert(character.sRagePoints.current >= vRageUsed.value, [[You don't have enough rage points]])
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AP cost:
2
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Cooldown:
5
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Flux cost:
apMod(vAP)*cdMod(vCD)*targetMod(1,0)*contactMod*reacSave*cancelOnSave*(durMod(10)*effect(vMovement*75,32.5)+puncMod(0,1)*effect(40,60))
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Variables:
vMovement = NumberVariable([[vMovement]], [[Movement]], [[0.5]], [[5]], [[0.5]]) vRageUsed = NumberVariable([[vRageUsed]], [[RP used]], [[0]], [[sRagePoints]], [[1]]) vRange = ListVariable([[vRange]], [[Range]], {[[contactMod]]}, {[[Contact]]}) vTest = ListVariable([[vTest]], [[Test]], {[[character.sVigor]]}, {[[Vigor]]}) vMR = StatVariable([[vMR]], [[vTest]])
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On used script:
character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value) character.sRagePoints:changeCurrent(-vRageUsed.value)
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Type:
1
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Action effects:
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Use case:
3
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Name:
Break a leg
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Description:
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Script:
effect = character:createEffect([[mBreakALegPunch]]) effect.displayName:set([[Break a leg punch]]) effect.description:set([[Decreases by {{vMovement.string}}m/s the target movement speed.]]) effect.duration:set({{10+vRageUsed.value*5}}) effect.script:set([=[character.sMovement:addCurrent({{-vMovement.value}}, [[physical]], [[Break a leg punch]])]=]) effect:activate()
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Variables:
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