• Tags:

    bluntDamagedecreasesMovement
  • Name:

    aBreakALegPunch

  • Displayed name:

    Break a leg punch

  • Description:

    The character delivers a punch to the target's leg which deals blunt damage and decreases the target movement speed for 10 seconds. You can increase the effect duration by 5 seconds for every RP spent.

  • Cast description:

    | AP: aAP | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vRange)** | On a successful **str(vTest)** test **MR vMR** [1d20]: Deals 1d4 Blunt damage and decreases by vMovementm/s the target movement speed for the next {10+vRageUsed*5} seconds. The target can react to this action with their Dodge to negate the effect(s).

  • Condition:

    sFlux >= aFluxCost "You don't have enough Flux" sRagePoints >= vRageUsed "You don't have enough rage points"

  • AP cost:

    2

  • Cooldown:

    5

  • Flux cost:

    apMod(aAP)*cdMod(aCD)*targetMod(1,0)*contactMod*reacSave*cancelOnSave*(durMod(10)*effect(vMovement*150,75)+puncMod(0,1)*effect(40,60))

  • Variables:

    vMovement.slider(Movement,0.5,5,0.5) vRageUsed.slider(RP used,0,sRagePoints,1) vRange.choice(Range,[Contact],[contactMod]) vTest.choice(Test,[Vigor],[sVigor]) vMR.add(vTest)

  • On used script:

    sFlux.current.change(-aFluxCost) sRagePoints.current.change(-vRageUsed) aName.cd.set(aCD)

  • Type:

    1

  • Action effects:

    • Use case:

      3

    • Name:

      Break a leg

    • Description:

    • Script:

      mBreakALegPunch.create.effects(Break a leg punch) mBreakALegPunch.description.set_(Decreases by vMovementm/s the target movement speed for the next {10+vRageUsed*5} seconds.) mBreakALegPunch.duration.set({10+vRageUsed}) mBreakALegPunch.script.set_(sMovement.current.add(-vMovement,physical,Break a leg punch)) mBreakALegPunch.activate()

    • Variables: