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Tags:
bluntDamagedecreasesMovement -
Name:
aBreakALegPunch
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Displayed name:
Break a leg punch
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Description:
The character delivers a punch to the target's leg which deals blunt damage and decreases the target movement speed for 10 seconds. You can increase the effect duration by 5 seconds for every RP spent.
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Cast description:
| AP: aAP | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vRange)** | On a successful **str(vTest)** test **MR vMR** [1d20]: Deals 1d4 Blunt damage and decreases by vMovementm/s the target movement speed for the next {10+vRageUsed*5} seconds. The target can react to this action with their Dodge to negate the effect(s).
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Condition:
sFlux >= aFluxCost "You don't have enough Flux" sRagePoints >= vRageUsed "You don't have enough rage points"
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AP cost:
2
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Cooldown:
5
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Flux cost:
apMod(aAP)*cdMod(aCD)*targetMod(1,0)*contactMod*reacSave*cancelOnSave*(durMod(10)*effect(vMovement*150,75)+puncMod(0,1)*effect(40,60))
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Variables:
vMovement.slider(Movement,0.5,5,0.5) vRageUsed.slider(RP used,0,sRagePoints,1) vRange.choice(Range,[Contact],[contactMod]) vTest.choice(Test,[Vigor],[sVigor]) vMR.add(vTest)
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On used script:
sFlux.current.change(-aFluxCost) sRagePoints.current.change(-vRageUsed) aName.cd.set(aCD)
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Type:
1
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Action effects:
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Use case:
3
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Name:
Break a leg
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Description:
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Script:
mBreakALegPunch.create.effects(Break a leg punch) mBreakALegPunch.description.set_(Decreases by vMovementm/s the target movement speed for the next {10+vRageUsed*5} seconds.) mBreakALegPunch.duration.set({10+vRageUsed}) mBreakALegPunch.script.set_(sMovement.current.add(-vMovement,physical,Break a leg punch)) mBreakALegPunch.activate()
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Variables:
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